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Shadow Warrior 2 Review

Discussion in 'Article Discussion' started by ElektroFox, Oct 11, 2016.

  1. Yes, I have played it. Yes it is fantastic. Yes, I'm in an easter egg. Let's dig into this.


    Shadow Warrior 2. Where to begin. Well for starters, the entire style of the game has evolved. Gone is the completely linear map design, set enemies, limited weapon choice, and loneliness of the single player experience. Shadow Warrior 2 boasts an impressive overhaul to all of those systems and more, bringing randomly generated levels, 70+ new weapons that span 3 diverse categories (Modern, Ancient, and Cyber), Co-Op with up to 4 players, and a new engine. Enemies are also randomly placed and are given random stat modifiers in a style similar to Diablo or other old dungeon crawlers. Some are immune to fire, some are resistant to magic, some set YOU on fire, the works. Weapons can also be upgraded using gems in a second nod to the classic dungeon crawling RPGs. It sounds odd at first, but it works really well.

    The tech behind the engine is pretty impressive in a few areas too. The melee combat in the first game was already incredibly satisfying, but with the new system a procedural cutting system has been added, allowing you to dice enemies in any angle your blades may strike them. It's satisfying-er. By a lot. Ballistic weapons all feel great and the animations for the reloads are charming and badass at the same time. At times it really does feel like you are a Bruce Campbell-esque action hero, plowing through enemies and emerging on the other side covered in the of the fallen.

    The game also features physically based rendering. If you remember way back when, I wrote an article about that in the days leading up to Fallout 4's release. You can find more information HERE and HERE.

    Aesthetically, the game strikes all the right chords for me. Characters look decent enough to not be offensive, the weapons are all incredibly unique and iconic (like for real, you could make replicas of almost every one and they would sell), and the environments, my GOD the environments. I don't think I've looked at the floor this much since the Witcher 3 came out. The lighting is atmospheric and colorful, the textures all pop without competing, and I couldn't ask for better performance. Talking 190 FPS on max settings here.

    The voice acting is corny as hell. That's actually a good thing, and if you've played the first game you know what I mean. Dick jokes around every corner, one liners cracked like whips right after, everything just works. The characters are memorable and the designs for them are actually pretty neat in most cases (Yakuza grunts not withstanding, but let's be real here... they are Yakuza grunts.)

    If you'd like to see a little bit of gameplay, and have a look at the Flying Wild Hog secret room, you can find the QnA I did with the developers HERE.

    Final Verdict:
    Screw numbers, go get yourself some WANG.

    9.5/10 though for real. :D
  2. Whoa :D you're in an Easter egg?? NICE! Can't wait to play it :D
  3. Screenshot looks good.. but that's like making a puppy look cute, Not that difficult.
  4. The problem is that the screenshot is actually representative of the game and that's hard these days :p

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