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Why I'm worried about Fallout 76.
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Why I’m Worried About Fallout 76
Written by: @Karax9699
Edited by @Monte


Almost four months after its announcement, I'm still worried about Fallout 76. The game was announced on May 30th to excitement and suprise that we were getting another Fallout game so soon after Fallout 4. The trailer was interesting, and left questions for us to answer which Bethesda promised we'd get at E3. This was a mistake in my opinion. Between May 30th and June 10th, the date we'd get more information, peoples ideas and expectations weren't officially kept in check. Some people, including myself,expected a traditional Bethesda RPG from the Fallout series and Bethesda failed to inform us of the fact it wouldn't be; leaving that to leakers such as Kotaku’s Jason Schreier. This...
Virtual Realms: Realizing Immersive Narrative in Games
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VIRTUAL REALMS: REALIZING IMMERSIVE NARRATIVE IN GAMES
By @Radvantage

Video games are the pinnacle of interactive entertainment. As we approach the final years of the eighth generation of consoles, it is astonishing to see how games have evolved. The technical fidelity that we experience today allows for a relatively robust depiction of the developer’s imagination. It was only about two decades ago when programming wizards first constructed algorithms that were capable of simulating rudimentary three-dimensional graphics. Pioneers of this technology, such as id Software and its lead programmer, John Carmack, utilized a method known as ray casting to display its corridors in 1992’s Wolfenstein 3D. Designers generated levels by placing objects in a grid, with wall...
Red Dead Redemption II Gameplay First Impressions
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Red Dead Redemption II Gameplay First Impressions
By @Monte


Almost two years after it’s announcement, Rockstar Games finally blessed us with some actual Red Dead Redemption II gameplay footage. Suffice to say, it was worth the wait (and delays). With RDR2, Rockstar says they set out to not just make another massive, beautiful looking world, but a living world with much more depth and player reactivity than any they have created previously.

22EB7418-6518-45BC-9F81-5DEC79D03CEF.png

The biggest example of this is the character interaction system. Players controlling protagonist Arthur Morgan can seemingly go up to any NPC in the world and interact with them at the press of a button, either by greeting them with small talk, antagonizing them with an aggressive comment, or of course, pointing a gun at them. We are shown a few examples of this in the trailer, and the button...

"Kingdom Come: Deliverance" INTERVIEW Rick Lagnese Talks DLC, RPG Mechanics, and Skyrim Comparisons

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SB EXCLUSIVE INTERVIEW: "Kingdom Come: Deliverance" PR/Community Manager Rick Lagnese Talks DLC, RPG Mechanics, Skyrim Comparisons and More


In an interview conducted just days before Kingdom Come: Deliverance's impending February 13th release, Warhorse Studios' head of PR and Community Relations for the U.S., Rick Lagnese, stopped by to chat with sugarbombed.com about their long awaited, open world, historically accurate Bohemian RPG.

Some of the topics discussed included in depth discussion of the game's RPG mechanics (including how many/what kinds of perks there are, character customization, crime and punishment etc), the story ("history will repeat itself in Kingdom Come Deliverance, but it's up to the player how you get there" says Lagnese), Warhorse's relationship with Deep Silver, and possible...

SB Exclusive: Chris Avellone Talks "Prey"

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SB EXCLUSIVE: CHRIS AVELLONE TALKS "PREY"
Chris Avellone goes into detail on the development of Arkane's Prey reboot, including his specific involvement in its design, his thoughts on review scores, and reveals Prey's wild ending was not actually the original ending.

Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. I first got the chance to interview him last Fall on a range of topics from Fallout and Bethesda, to game design in general which you can read here. With his recent...
Why I'm worried about Fallout 76.
  • 0
  • 6
Why I’m Worried About Fallout 76
Written by: @Karax9699
Edited by @Monte


Almost four months after its announcement, I'm still worried about Fallout 76. The game was announced on May 30th to excitement and suprise that we were getting another Fallout game so soon after Fallout 4. The trailer was interesting, and left questions for us to answer which Bethesda promised we'd get at E3. This was a mistake in my opinion. Between May 30th and June 10th, the date we'd get more information, peoples ideas and expectations weren't officially kept in check. Some people, including myself,expected a traditional Bethesda RPG from the Fallout series and Bethesda failed to inform us of the fact it wouldn't be; leaving that to leakers such as Kotaku’s Jason Schreier. This...
Virtual Realms: Realizing Immersive Narrative in Games
  • 0
  • 0
VIRTUAL REALMS: REALIZING IMMERSIVE NARRATIVE IN GAMES
By @Radvantage

Video games are the pinnacle of interactive entertainment. As we approach the final years of the eighth generation of consoles, it is astonishing to see how games have evolved. The technical fidelity that we experience today allows for a relatively robust depiction of the developer’s imagination. It was only about two decades ago when programming wizards first constructed algorithms that were capable of simulating rudimentary three-dimensional graphics. Pioneers of this technology, such as id Software and its lead programmer, John Carmack, utilized a method known as ray casting to display its corridors in 1992’s Wolfenstein 3D. Designers generated levels by placing objects in a grid, with wall...
Red Dead Redemption II Gameplay First Impressions
  • 0
  • 8
Red Dead Redemption II Gameplay First Impressions
By @Monte


Almost two years after it’s announcement, Rockstar Games finally blessed us with some actual Red Dead Redemption II gameplay footage. Suffice to say, it was worth the wait (and delays). With RDR2, Rockstar says they set out to not just make another massive, beautiful looking world, but a living world with much more depth and player reactivity than any they have created previously.

22EB7418-6518-45BC-9F81-5DEC79D03CEF.png

The biggest example of this is the character interaction system. Players controlling protagonist Arthur Morgan can seemingly go up to any NPC in the world and interact with them at the press of a button, either by greeting them with small talk, antagonizing them with an aggressive comment, or of course, pointing a gun at them. We are shown a few examples of this in the trailer, and the button...

"Kingdom Come: Deliverance" INTERVIEW Rick Lagnese Talks DLC, RPG Mechanics, and Skyrim Comparisons

  • 234
  • 2
SB EXCLUSIVE INTERVIEW: "Kingdom Come: Deliverance" PR/Community Manager Rick Lagnese Talks DLC, RPG Mechanics, Skyrim Comparisons and More


In an interview conducted just days before Kingdom Come: Deliverance's impending February 13th release, Warhorse Studios' head of PR and Community Relations for the U.S., Rick Lagnese, stopped by to chat with sugarbombed.com about their long awaited, open world, historically accurate Bohemian RPG.

Some of the topics discussed included in depth discussion of the game's RPG mechanics (including how many/what kinds of perks there are, character customization, crime and punishment etc), the story ("history will repeat itself in Kingdom Come Deliverance, but it's up to the player how you get there" says Lagnese), Warhorse's relationship with Deep Silver, and possible...

SB Exclusive: Chris Avellone Talks "Prey"

  • 12,419
  • 1
SB EXCLUSIVE: CHRIS AVELLONE TALKS "PREY"
Chris Avellone goes into detail on the development of Arkane's Prey reboot, including his specific involvement in its design, his thoughts on review scores, and reveals Prey's wild ending was not actually the original ending.

Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. I first got the chance to interview him last Fall on a range of topics from Fallout and Bethesda, to game design in general which you can read here. With his recent...

SB Exclusive: Chris Avellone Interview Pts. 1 & 2

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CHRIS AVELLONE INTERVIEW PART 1 (originally posted 10/31/16)




Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. Last fall, I had the chance to send him some questions via email. Chris was gracious enough to give me some good responses. This is Part 1 of that interview and the main topics are Chris' time at Obsidian and his thoughts on Bethesda/Fallout 4. Scroll down for Part 2 which discusses a wide array of topics including New Vegas, quest writing, and South Park: SOT . The long awaited Part 3 which will mainly be discussing Prey will be released sometime in the near future. Stay Tuned!


SB: In an interview with Inside Gaming in 2013, you mentioned that one of the locations you’d like to see a...

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