Cyberpunk 2072: Gangs of Night City. ((OOC/CC/LORE))

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Arch

Known Poster
#1
(It's a play on Gangs of New York.)


2072

LORE:


Night City, the place where dreams come true. At least so they say, truth be told, it's a real 0.1% market, An enormous population, with poverty, violence and crime running rampant, With the MegaCorps controlling almost every single employed citizen, and those who are not employed by the Megacorps, still abide to the corporations, because the currency, the inflation, and even housing are controlled by them.

Except for a lucky few, though the law might brand these people as criminals and scum, which is to be honest, the full truth aswell... but most people in control of booster gangs and syndicates, they live in Night City, and they don't abide the Megacorps laws... Well not all of them atleast.

You are the leader of one of these gangs, you might've started out small, you have started to make a name for yourself... But the competition is fierce, and every day is a struggle if you want to play with the big boys.

Your goal is to become the leading booster gangs, in NC, why? well this is left up to you, some people might want to right the wrongs of the Megacorps... and hell, some might just want to earn a place among them.

Good luck.




AUGMENTATIONS & CYBEROPTICS:
Augmentations are enchancements to the human body, speed up your reflexes, increase your strength? replace your arm with a robotic one?
all of it and more is possible!
Cyberoptics are a combination of digital processor and camera. Cyberoptics are replacements for normal eyes. Cyber vision is just like regular vision, only better. Colors are brighter, images sharper. And that's just the start.

Want to see life as a 30s black and white movie? No problem. Telescopic or microscopic vision? Optional. Infrared and low light vision? Standard for Solos.




NETRUNNER HACKING VR GOOGLES:
A Cyber Interface is hardware that allows one to perceive raw data as pseudo-physical objects by turning information into artificial sensory stimuli.

The human mind can't comprehend a stream of data any more than it can "see" an electron. It needs a way to interpret the incoming data as something meaningful. So Netrunners use an interface program — a super advanced version of the more primitive "virtual reality" systems of the 1990's to interpret for them. The interface intercepts data coming through the cyberdeck and translates it into something understandable — then routes the altered data to the Netrunner's eyes and ears. The world perceived through the interface is real, because it directly plugs into his senses.

So why go through all the trouble to create interfaces? Why not just use a keyboard like the rest of the meat minds? Partially for the fun of it. But in addition, a realistic and dangerous interface gives the Netrunner an extra edge. It keeps him alert, involved and interested in his environment. After all; what would you react faster to-the word Demon appearing in the air in front of you, or a living, breathing, five-ton monster cracking a flaming whip over your head?

You betcha.
CYBERPSYCHOSIS:​
Something happens when you start adding metal and plastic to people. They start to change. And it isn't pretty. we call this cyberpsychosis; a mental disease in which the addition of cybernetics causes an 'already unstable personality to fragment. he starts to ignore people, parents, friends, lovers. Eating, sleeping all become less important. Finally, human interactions begin to irritate, culminating in a terrifying rage that consumes the victim entirely.

Cyberspychosis varies from person to person, but it's never a good thing, being influenced by your augments.

If someone goes Psycho, there is a big chance that the PsychoSquad will find you aswell.
[/SPOILER]




EXOTICA:​
Bodysculpt jobs that emphasize the alien or inhuman are known as "Exotics." Vat-grown tails, furred skins, hooves, animal-like faces and ears, cats eyes and other semi-human features are the highlights of this style. Exotic fashion is incredibly expensive, time consuming and usually a hobby among only the very rich and very bored. Prices are based on the individual enhancements.

Facial Sculpts combine vat-grown parts such as muzzles, whiskers, animal-like ears, manes and cat eyes with the patient’s normal features. There are entire booster gangs based around various animal motifs of this type.

Tails are grown in vats, using gene bank tissue. They can be furred, tinted, scaled or bare skin. The tail is grafted to the base of the spine and linked to the nervous system by nanotech nerve threaders. Tails are relatively weak; they can pick up about a half pound.

Hooves, claws and paws can be grafted to replace normal feet and hands. They are not as dexterous as normal digits

Skin alteration uses transform DNA to change the structure of the patient‘s skin. Using tailored DNA, the skin can be induced to grow patterned fur, light scales, or exotic skin colors.

NIGHT CITY



Location.
Night City


a city of five million people on the west coast of the United States located between Los Angeles and San Francisco.​




Corporations in the Cyberpunk universe are mostly large, powerful conglomerates largely called "megacorps". Following a vast socio-economical collapse and a period of martial law, the United States government has had to rely on several megacorps to survive. This has given them a veritable carte blanche to operate as they will. This included the repeal of important anti-trust, worker/consumer protection and environmental protection laws. In this enviroment, megacorps have a great deal of control over their own employees.

As megacorps maintain a tight control of the job market, termination means abject destitution with no hope of meaningful employment. Such people end up as wayfaring Nomads or as homeless "Zeros" surviving in urban war zones. The only exception to this are people with a lot of valuable information or skills that would be highly sought after by competing companies.

Such employees are kept on if only to protect that info, although they would get the worst kinds of work. Otherwise, such "assets" are literally "in for life" with a high risk for "early retirement" should they seek "other opportunities".

Employees are provided for with safe, company-owed gated communities. They are typically monitored in their own homes with no legal recourse. The pressure to maintain one's lifestyle and job security creates an extreme degree of company loyalty.

Megacorps are so powerful, it is not unusual for them to maintain a small personel army. They are refereed as "Corporate Security", but they are armed and equipped like military personal. Competition between corporations have boiled over into all out warfare called "Corp Wars". Such conflicts are as violent and intense as national conflicts, generally using neighborhoods has battlefields (although, most neighborhoods in the world of Cyberpunk would only be made safer by carpet bombing the hell out of it).

Needless to say, to all but hardcore Ayn Rand fans, mega-corporations are not the good guys. But given the cyberpunk genre, nor are the heroes...

Cyberpunk is not about saving the WORLD... It's about saving YOURSELF.




Megacorporations:

Arasaka, a huge Japanese zaibatsu headed by a megalomaniacal CEO obsessed with making Japan into a superpower.

Biotechnica, an Italian biotechnology, pharmacology, and cybernetics firm.

Euro Business Machines (EBM), an information technology corporation headquartered in Germany.

Infocomp, a commercial think-tank and information repository.

International Electric Corporation (IEC), a European conglomerate involved in multiple and diverse industries ranging from consumer products to heavy construction through to corporate finance and insurance.

Kendachi, a Japanese armament company

Lazarus Group, an American private military contracting and private security firm with close ties to Militech

Merril, Asukaga & Finch, financial analysts.

Microtech, a computer and electronics manufacturer.

Militech, American arms manufacturer and mercenary contractor with strong ties to the US Government and its military; its CEO desires to make the US into a superpower again and often competes with Arasaka for influence.

Mitsubishi-Sugo, a major transportation manufacturer

Network News 54, an American broadcasting company

Orbital Air, an African corporation with a monopoly on space transportation

Petrochem, an energy company

Raven Microcybernetics, leading cybernetics company

SovOil, a Neo-Soviet oil giant, controlling a vast percentage of the petrochemicals market.
 

Arch

Known Poster
#2
Roles and Skills

Main Skills.
These are the skills that determine your basic persona, be you Strong and smart, or
C.R.I.M.E

Cool ((Charisma)):
This index measures how well the character stands up to stress, pressure, conversations, and bargaining.
It is also the measure of how "together" your character is and how he appears to others.

Reflexes ((Agility)):
This is a combined index, covering not only your basic dexterity, but also how your level of physical coordination will affect feats of driving, piloting, fighting and athletics.

Intelligence ((duh)):
This is a measure of your problem solving ability; figuring out problems, noticing things, remembering information.

Muscle ((Strength)):
Muscle determines, how much you can lift or carry. How far you can throw, and how much damage you cause with physical attacks.

Endurance ((durr)):
Endurance determines, how much damage you can take, how well you can resist physical pain and/or torture, how well you recover from shock, and your stamina.



Roles
Each role has a special ability which gives a character a unique edge.
In this RP, you will be able to choose a class, which will set your skill and abillities, for your Gang, aswell as yourself.

SPEAKING SKILLS.

Speaking skills is how well you handle negotiations and dialouge with your own gang and others.


CALMING
BRIBERY:
SMOOTH TALKING
INTIMIDATION
THREATEN
BARTER:
CONVINCING
CHARM
BLUFF



Combat will be unavoidable at times, and for that you need a weapon proficiency, something to fend off attackers.

COMBAT/WEAPON SKILLS:
Weapon Lore.
Link to a Page containing several different Cyberpunk weapons if you're having trouble deciding.


Unarmed Close Quarter Combat:
Melee Weapons:
Long-Ranged Rifles:
Assault Rifles:
Pistols:
Sub Machine Guns:
Heavy Weaponry:
Archery:
Explosives:
Drones:





Roles
Each role has a special ability which gives a character a unique edge.
In this RP, you will be able to choose a class, which will set your skill and abillities.

Corporate:

Corporates are the Armani-wearing, Machiavellian mega-yuppies you see in the RoboCop films. Being wealthy and persuasive, they can muster favors and resources beyond what most people can even hope.

SKILL BOOST: ( +2 Cool and +1 Intelligence)
SKILL DECREASE: ( -1 Muscle, -2 Endurance)
SPEECH SKILL: Bribery, Smooth talking.


Abillity: Resources
(you've attended enough meetings and corporate discussions to understand the Corporate lingo.
with the Resource abillity, you can use smooth talking and bribery)




Cop:

As an ex-cop you were one of the Maximum lawmen on mean 21st century streets, Trained in Heavy caliber pistols and close combat.

SKILL BOOST: ( +1 Endurance, +1 Reflexes and +1 Muscle )
SKILL DECREASE: ( -2 Cool and -1 Intelligence)
SPEECH SKILL: Intimidation


Abiliity: Authority
(As a former cop you've been taught the ropes of handling interrogations and stressful situations, with the Authority abillity, you will be able to use intimidations effective.)


Fixer:
Fixers are the well-connected fencers, smugglers, and information brokers who apply their trade on the black market - like Lenny Nero from the movie Strange Days. As they are so well-connected to comings and going on the streets, they can locate, acquire and know about a desired person, place or thing within their area of operation.


SKILL BOOST: (+1 Cool and +1 Reflexes.)
SKILL DECREASE: (-2 Muscle)
SPEECH SKILL: Bartering.


Abillity: Streetdeal
(as a former Fixer, you always know the price of information, and with the Streetdeal Abillity you will be able to handle bartering )



Media:
As a Journalist, you've handled reports and investigating journalism first hand, you can use this ability to turn stories of your jobs to your advantage, to instill fear, or improving relations with other gangs.

SKILL BOOST: (+3 Cool)
SKILL DECREASE: (-2 Muscle, and -1 Endurance)
SPEECH SKILL: Convincing.


Abillity: Credibility (As a journalist, you've made a name for yourself, and people will believe your side of the story much easier with the Credibility abillity)



Netrunner:
Netrunners are the types of savvy computer hackers you would find in the movie Hackers, but with a cybernetically augmented interface system implanted into their body. Using their brain-computer interface implants, they roam the Internet, looking for systems to hack and information to sell to Fixers.


SKILL BOOST: (+1 Intelligence +1 Reflexes )
SKILL DECREASE: (-1 Cool, -1 Endurance)
SPEECH SKILL: None.


Abillity: Interface (As a Netrunner, you have mastered the binary language, some conversations will be handled easier, but you won't be able to excell at speaking, however as a Netrunner you will be able to get pass certain situation by hacking.)



Solo
(Requires 6 Augmentations/Cybernetic implants)
((A solo will suffer from Cyberpsychosis, meaning sometimes your planned actions will backfire or you may be overcome by rage and go feral, but you get a huge bonus in combat and threat level))

Solos are hired hit-men, bodyguards, and mercenaries - a lot like Jayne Cobb from Firefly. Due to their professionalism and constant training, they have the ability to perceive danger, notice traps, and have an almost unearthly ability to avoid harm.

SKILL BOOST: (+2 Muscle, +1 Endurance, +2 Reflexes)
SKILL DECREASE: (-4 Cool, -4 Intelligence)
SPEECH SKILL: THREATEN

Combat Sense:
Even though your mind is clouded by the cyber psychosis, and insanity, you still feel stable enough..however people around you are not too sure about you though...

You will have a hard time speaking to people in general, but threats will be more successful in certain situations.



Techie :
Techies range from technicians to cybernetic specialists. They are usually underground techies, who do "off-the-record" work.


SKILL BOOST: (+1 Muscle, +2 Intelligence.)
SKILL DECREASE: (-1 Reflexes, -1 Cool)
SPEECH SKILL: Bluff



Abillity: Jury Rig (As a Techie and Mechanic you're experienced with machines and their components, enough so to fix weaponry and robotics, handling these however is expensive, and to make the cheapest job seem like grad A quality, well you need to be able to bluff.)


Med-Tech:
As a Med tech Street doctor, you've helped people in the Night city combat zones who were injured in the field of battle, You have advanced medical expertise, and will be able to use this both for physical and psychological advantages.

SKILL BOOST: (+1 Intelligence, +2 Endurance +2 Reflexes )
SKILL DECREASE: (- 3 Cool, -2 Muscle)
SPEECH SKILL: CALMING


Abillity: Med-Tech
(As a Med-Tech Doctor, you've been in countless stressful stations, and still manage to keep your cool and proceed with your duties as a medic, you will be able to calm people.)


Rockerboy:
Rockerboys are rebellious musicians who use music and revolt to fight authority. They are a lot like '80s punk rockers who look down on corporate "sellouts" as the traitors to the craft. Because they are so charismatic, they can sway, incite and charm a large number of people through musical performances.


SKILL BOOST: (+3 Cool, + 1 Reflexes, +1 Endurance)
SKILL DECREASE (-2 Intelligence, -3 Muscle)
SPEECH SKILL: Smooth Talking/Charm


Ability: Charismatic Leadership
(A Rockerboy is surrounded with loyal friends, people who believe anything he says, however this doesn't apply to others, but those under your command will follow you without a doubt. As A Rockerboy you can use Smooth Talking and Charm.)



Nomad:
Nomads were once corporate wage-slaves, who got fired and blackballed from employment, and now they roam the highways as Gypsies and motor-gangs like something out of a Mad Max movie. As life on the road is hard, they maintain strong family bonds. If a Nomad is in trouble, he can count on members of his family to watch his back.


SKILL BOOST: (+2 Reflexes, +1 Muscle, +1 Endurance)
SKILL DECREASE (-2 Intelligence, -3 Cool)
SPEECH SKILL: Threats/Intimidation.


Ability: Family.
Those who join you are treated as Family, they will do anything for you without a second of a doubt, People know this, and because of their family ties, a Nomad gets a large bonus to Threats and Intimidation.
 
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Arch

Known Poster
#3
A page from the Wiki about different types of gangs, This is not something you have to follow, but it might help to decide on what kind of gang you want to play.

Chromatic Metal Gang: Chromer gangs like centering activities around their favorite rock bands, interpreting song lyrics as orders from their heroes. Chromatic rock gangs are into totally senseless, random acts of violence as a means of expression.

  • Typical Chromer Gang: Steel Slaughter Slammers

Combat Gang: This type of gang is centered around a type of "warrior's code". Elaborate combat rituals, ranks, and body armor are all part of the mystique. Combat gangs are dangerous, because once they declare a war on someone, they never give up.

  • Typical Combat Gang: Metal Warriors

Cult Gang: Made up of youths dedicated to a specific belief or ideology (like aliens saviors, new-age Druids, the coming of John Frum, etc). They will pursue their goals with an extremist's zeal. Symbols and idols are typical trappings with these gangs.

  • Typical Cult Gang: The Inquisitors — Their ideology is religious: They think cyberwear is blasphemous, and think nothing of tearing it right out of someones' body. They consider this "saving" ones' soul.

Family Gang: They form an extended family, which protects runaway children. A few older "adults" run the gangs and protect the turf, while the younger members steal and deal for family support. Extended families are territorial and fiercely protective of their members.

  • Typical Family Gang: The Bradi Bunch (The Bunch)

Hate Gang: Regardless of race, a Hate Gang is made up of young males united around racial supremacy. Uniforms, flags and militaristic slogans are the rule. They will attack anything that they think isn't "right" (read: just like them).

  • Typical Hate Gang: Red Chrome Legion (Red Chromen) — They are white supremacists.
  • Please don't do a hate gang.

Party Gang: They party, drink Smash, take (and deal) drugs, and mug people — all as part of a "just because" lifestyle. To these guys, The Party is everything.

  • Typical Party Gang: The Piranhas

Posergang: Posers adopt the clone look for protection (they all look like), identification and impact (a score of clones can be a pretty disturbing sight). These gangs center on recreating their own bizarre interpretations of their heroes.

  • Typical Posergang: The Kennedys — They all look like former US President, John F. Kennedy. In their interpretation of Kennedy, all four hundred members descend on a location for a week-long orgy of destruction called Hyannisport Weekends.

Self-Defense Gang: They are an otherwise peaceful group who formed out of the need to defend themselves from a persistent and dangerous threat. They are relatively peaceful, as long as folks stay off their turf, and leave them alone.

  • Typical Self-Defense Gang: The Cilligans — They are a militant band of gays who got tired of being attacked by homophobic groups like the Red Chrome Legion. Their turf is the Marina district.
 

Arch

Known Poster
#4
Character Sheet:

((You can write this in 1st or 3rd person, your choice))

DOSSIER, NCPD
NIGHT CITY POLICE DEPARTMENT.
On behalf of IC.


Name: (...A name)
Mugshot: (Picture or just describe how your character looks)
Age: (
Gender: (M/F)
Nationality:

Exotica: ("Exotics" is a form of fashion and bodysculpting that creates physical forms that are animal-like in appearance, or is something else that looks entirely inhuman.)
(Yes/no) (If yes, what animal are you modeled after and how much?)

Current Residence:
((Which part of NC you live in))

Living Arrangement:
((Apartment, Gang's Quarters Corporate office housing or a Hotel resident. etc))

Sexuality:
(optional)

Spouse:
(like.. boyfriend, girlfriend, husband or wife,

Personality Evaluation:
(optional but just some general description would be nice.)

Pet:
(optional, just thought it'd be fun to add you can pick something like robot dog etc.)

Likes: (like dogs)
Dislikes: ( cats)
Fears: ( Cyberpsychos)

Interests/Hobbies:



___________________________________________________________________________________________________________________

PART II
NCPD



Role: ( Like Cop)
Speech Skill: Intimidation.

(you can use 30 points, atleast 1 in every CRIME stat, and don't forget to ad and subtract the skill boost and skill decrease)
+1 Endurance, +1 Reflexes and +1 Muscle
C: 6 (-2 Cop) = 4
R: 6 (+ 1 Cop) = 7
I: 6 (-1 Cop) = 5
M: 6 (+ 1 Cop) =7
E: 6 (+ 1 Cop) = 7

Weapon Expertise:
(you're allowed to pick 2 weapons to be trained in, like for example Archery and Assault Rifles.)

AUGMENTATIONS:
((Solo class requiers atleast 6 Augs, and atleast 2 optic eyes))
((Cop requires atleast 2 Augs))
( reflex augments etc that goes here, but don't overdo it!)
Depending on the number of augments you'll experience cyber psychosis.
( 1-2 Cyber Psycho level = Low )
( 3-4 Cyber Psycho level = Medium)
( 5 Cyber Psycho level = Medium high)
( 6+ Cyber Psycho level = HIGH! )

CYBEROPTICS: (MAX 2 PER EYE) (also you can choose the colour of the iris etc)

Infrared: Allows user to see in pitch blackness, using heat emissions for image reception

Micro/Telescopies: Allows user to see microscopic images or see telescopies equal to a 30X scope.

Microcamera: 10 exposure minicamera activated by squinting. Film is automatically ejected from iris when last exposure is taken.


Targeting Scope: This projects a targeting sight into the field of vision at will. The targeting scope will read range to specific objects, speed of movement, bearing and size, as well as providing several types of scope reticule for aligning weapons. When chipped into a "smartgun", the scope will match the targeting sensors of the gun with what you are looking at.

Anti-dazzle protection: Auto stepdown compensates for harsh sunlight, flares, etc. Never need sunglasses again.

Low-Lite: Allows user to see clearly in dim light conditions, down to very faint moonlight or distant streetlamps.

Image Enhancement: High res graphics capability allows user to enhance and refine images viewed.

Thermograph Sensor: Allows user to see heat patterns of objects, people. Cooler things show up as dark to light blue, hotter things as red or orange, and the hottest of all as yellow or white. Can be used to distinguish a warm body against a wall, in pitch darkness, or presence of cybernetics (which are always cooler than normal body temperatures).

Dartgun: Two shot dartgun with range of 1 meter, highly accurate. Poison dart will penetrate up to Level 3 armor with a lethal dose.





Backstory: (no need to write a whole novel, but a bit of backstory where you come from and what has happened in your character's life)






Personal Weapons:
(for example, one pair of 12mm Pistols, a Millitech Assault rifle and an Arasaka Crossbow)

Personal Effects:
(For example: Old police badge, Pack of cigarattes, red bandana.)

Additional information:
 
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Arch

Known Poster
#5
Booster Gang / Syndicate Sheet.
(Try not to do it too op)

Syndicate/Gang Name:

Gang Type:
Logo: ((Describe or picture))
Style: ((Clothes/gear/Signatures)
Arsenal: ((weapons/vehicles))
Ideology: ((If you have one))
Music: (If you have a specific style of music tied in your gangs image)
Involvement:
( Any crimes/jobs your crew is involved with. Loans / Drug peddlers / Street Mercs(Hired thugs) / Black Market / Underground entertainment / Arms dealers / Thieves / Robbers.)

Connections: ( All of the Booster gangs have a lot of connections, but here is where you write what kind of network of connections you have. only thing i consider off limits are high end positions in Mega corps/police and such.)
Base: (warehouse/dock/boat)



ECONOMIC STATUS: (Very Low / Low / Medium / High / Very High) ((your crew will fuction best with others of the same status))
(The higher your economy status, the better gear for your gang, but a Very High Economic status attracts a lot of attention from other gangs and Law enforcement)

((Very High, Great Gear, A lot of attention.))

((High, Good Gear, A moderate amount of attention))

((Medium, Decent Gear, Some Attention,))

((Low, Sub par gear, Small amount of attention))

((Very Low, Streetscum gear, no attention unless direct interferance))

Ranks/Numbers: (Ranks and numbers is the people you have able to do jobs and protect your ''base'' basically soldiers. Don't overdo this.)



High Ranking Members: (Max 6, These does not count in the ''numbers'')
( The Right hand man/woman, and your most trusted soldiers/partners.)
( You can do a full character Sheet for these people as well if you choose, but it isn't necessary.)
Name: (...A name)
Relation to Gang Leader: (Friend/Partner/Family etc)
Gang Position: (Right hand man/woman, Lieutenant, Bouncer, Mercenary etc)
Age:
Gender:
(M/F)
Nationality:

Mugshot: (Picture or just describe how the gang member looks)
Exotica: ("Exotics" is a form of fashion and bodysculpting that creates physical forms that are animal-like in appearance, or is something else that looks entirely inhuman.)
(Yes/no) (If yes, what animal are you modeled after and how much

Sexuality: (optional)
Spouse: (like.. boyfriend, girlfriend, husband or wife,
Personality Evaluation:
(optional but just some general description would be nice.)
Pet:
(optional, just thought it'd be fun to add you can pick something like robot dog etc.)

Likes: (like dogs)
Dislikes: ( cats)
Fears: ( Cyberpsychos)

Strengths: ( Strong/Agile/Fast/Smart/Famous/Connected ) ( You can pick anything you'd like really, just don't make them too OP)
Weaknesses: (Weak/Stiff/slow/dumb/Unknown/No Connections) (Same here, pic what you'd like)
 
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Arch

Known Poster
#6
If you have any pointers or want me to remake something, I am absolutely open for it, I want it to be suited for all of you as well as possible.
 

guul66

Funk Police, Anti-Edgy department
#7
InfoCorp Report
Vivid
vivid.png

Style: Bright colors, sometimes with neon stripes. During vandalism or drug runs are known to wear black to hide in the dark of the city better.
Ideology: They believe they are "between" the corps - they aren't above the corps and the corps aren't above them, but the corps can't do anything to them and they can't do anything to the corps. They practice a type of passive rebellion, which mostly consists of vandalism and spreading anti-corp sentiment throughout their affiliates.
Arsenal: They seem to have varied weaponry and equipment. Constants among members are light equipment and skill in parkour and metrofighting.
Music: Their music tastes as a group seem to focus around any music they seem fit for a modern party. This includes electronic, pop, different genres of rock and much more of the like. An noticeable focus is on "psychedelic" genres, like psychedelic rock and indie pop.
Involvement: Mainly drug peddling and vandalism.

Connections: Vivid seem to have a network of people from the streets. They have connections to many different drug importers and seem to know a few people who have risen to higher standing from the streets, though not enough people that they can do any serious harm with those connections. The true extent of their network seems unclear, but its safe to assume due to their rather friendly nature to most street folk that its rather large.


ECONOMIC STATUS: Medium
Ranks/Numbers: Estimated around 20-35 members.

High Ranking Members: Results inconclusive and will be updated as more info is gathered.
Kayled Nake Spikes - Active member, possible coordinator or leader of some sort.
Xavier Parks - Active member, possible coordinator or leader of some sort.
Trisha Bleak - Possible cyberjockie/hacker for the group, as she used to be in a hacker-gang "Rootkit"


Axel "Mayan" Williamsson
Relation to Gang Leader: Vivid doesn't have clear structure and leader, he is overall a trusted member of the gang.
Gang Position: Member, thug.
Age: 21
Gender:
M
Nationality: Nordic-American/Bostoner

Mugshot: Usually buzz-cuts and other forms of short hair, skinny but toned build, if hair is longer then its brown, eyes are green.
Exotica: No

Sexuality: Heterosexual
Spouse: Unclear, possible regular sexual partner(s)
Personality Evaluation: Low temper and easily angered, but apparently a "good sense of humor".
Pet: NaN


Likes: Metrofighting, baseball
Dislikes: Guns, exotica
Fears: Being cast out from Vivid.

Strengths: Physically strong and agile.
Weaknesses:
Uneducated, bad with people.


Xavier Parks
Relation to Gang Leader: Vivid doesn't have clear structure and leader, he is overall a trusted member of the gang.
Gang Position: Possibly an commander/organizer
Age: 23
Gender: M
Nationality: American/Californian

Mugshot: Tanned-white, dreadlocks with glowing yellow stripes, "Love you, Mom" tattooed behind left shoulder with black ink.
Exotica: No
Sexuality: Heterosexual
Spouse: On-off relationship with another Vivid member "Trisha Bleak"
Personality Evaluation:
Calm, agreeable, tends to be friendly, comfortable with everyone, doesn't forget caution, dedicated.
Pet:
No

Likes: Colorful fish, playing the harmonica, bears, sex.
Dislikes: Coffee, theater (especially drama), opiates.
Fears: Loss of eyesight.

Strengths: Agile, Wise, Connected.
Weaknesses: Uneducated, bad with decisions.


Trisha Bleak

Relation to Gang Leader: Vivid doesn't have clear structure and leader, he is overall a trusted member of the gang.
Gang Position: Member, occasional drug runner.
Age: 21
Gender:
Male
Nationality: American/Californian

Mugshot: Blue hair, usually doesn't reach below the shoulders, pale white skin, prefers dark overclothes.
Exotica: No

Sexuality: Heterosexual
Spouse: On-off relationship with another Vivid member "Xavier Parks"
Personality Evaluation: Inconsistent in mood, shy with strangers, tends towards gloominess when alone.

Pet:
No

Likes: Psychedelics, parkour, instrumental music.
Dislikes: Seafood, certain shades of green
Fears: Being alone.

Strengths: Agile, computer-expert (Cyberjockie)
Weaknesses: Weak, bad with people.

___________________________________________________________________________________________________________________

DOSSIER, NCPD
NIGHT CITY POLICE DEPARTMENT.
On behalf of IC.


Name: Kayled Nake Spikes
Mugshot: Short dark brown hair with neon cyan stripes, Caucasian-Hispanic, neon tattoos on his arms.
Age: 21
Gender: M
Nationality: American-Californian

Exotica: No
Current Residence:
No officially registered residence found. No clear residence reported by InfoCorp.

Living Arrangement:
NaN, see above.

Sexuality:
Heterosexual

Spouse:
Has a girlfriend, Emily Ella Lin.

Personality Evaluation:
Extroverted, emotional, loud, outgoing and friendly. Considered eccentric and easily bored.

Pet:
NaN

Likes: Birds, most pets, other people, music.
Dislikes: Movies, hacking, heavily augmented people (Solos).
Fears: Being augmented, serious injuries that could cause an augment to be necessary.

Interests/Hobbies:
Hoverboarding, dancing, doing drugs, casual metrofighting, parkour, freerunning.
Metrofighting is a new "martial arts" style that was born in the slums of Night City. Unlike most other martial arts, it focuses on everything available for the fighter, including the enviroment and weapons. In metrofighting its not unusual to see a compatant whip out a baseball bat or another to start fighting using chairs. In competitive scenes (there are a few clubs in the slums that practice this) piercing weapons (knives) and guns aren't allowed, but when you are fighting for your life then nothing is out of the question.

___________________________________________________________________________________________________________________

PART II
NCPD



Role:
Streetie:
The so-called cousins of Rockerboys, Streeties like chilling around, doing drugs and pissing off the cops.
SKILL BOOST: (+2 Cool, + 1 Reflexes)
SKILL DECREASE: ( -1 Intelligence, -1 Endurance)
SPEECH SKILL: Intimidation
Abillity: Street Cred (You know the streets and the streets know you. Escaping from the cops in this maze of a city isn't any problem, even without fancy technology. You also got the connections, because in this city even the lowliest street hobo has a chance, and Streeties know all the lowliest street hobos.)


C: 6 + 2 = 8
R: 9 + 1 = 10
I: 5 - 1 = 4
M: 5 + 0 = 5
E: 5 - 1 = 4

Weapon Expertise:
Long rifles (Snipers)
Melee Weapons

AUGMENTATIONS:
None

CYBEROPTICS:
None


Backstory:
Parents died in an accident when he was 7. They were of some higher standing in Militech and he inherited enough money from them to survive. From there on out he lived on the streets, where he made contacts and friends and started using drugs and taking part in frequent parties. Around this time he and his friends slowly and mostly unknowingly founded the basis of Vivid.
He worked as a sniper for an individual and then for Lazarus Group, until he recently got laid off. Since then he has been doing odd-jobs for income, his free-time activites seem to be based around meeting with Vivid members.



Personal Weapons:
His signature weapon is an assemblable .50 sniper rifle. The rifle can shoot while unassembled at the cost of reduced accuracy. The manufacturer of this weapon is unknown and is presumed to be custom-made.
He also usually carries brass knuckles.

Personal Effects:
Often carries an street version of anxiety medicine called "Fearless".

Additional information:
Mental Fearless addiction.
 
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#10
Is this ok?

DOSSIER, NCPD

NIGHT CITY POLICE DEPARTMENT.

On behalf of IC.


Name: Jeffrey Ernst

Mugshot: Fairly tall at 6 ft (183 cm), a bit thin at 165lbs (75 kg), short black hair, brown eyes, clean shaven, typically wears suits and glasses

Age: 31

Gender: Male

Nationality: American

Exotica: No

Current Residence:
Old Downtown

Living Arrangement:
Gang headquarters in an old office compound

Sexuality:
Heterosexual

Spouse:
Wife (Rebecca Ernst)

Personality Evaluation:
Extraverted, cynical, serious

Pet:
None

Likes: Whiskey, Cigars, Those who fight Megacorps

Dislikes: Megacorps, hate gangs, excessive augmentation


Fears: The destruction of his gang

Role: Media

Speech Skill: Convincing


C: 6 (+3 Media) = 9

R: 6

I: 7

M: 6 (-2 Media) = 4

E: 5 (-1 media) = 4

Weapon Expertise:
Pistol and submachine gun
AUGMENTATIONS:
Analysis augment (allows him to better analyse data, facial expressions, and surroundings)

( 1-2 Cyber Psycho level = Low )

CYBEROPTICS: (MAX 2 PER EYE) (also you can choose the colour of the iris etc)

(Right eye) Infrared: Allows user to see in pitch blackness, using heat emissions for image reception

(Left eye) Microcamera: 10 exposure minicamera activated by squinting. Film is automatically ejected from iris when last exposure is taken.


(Left eye) Targeting Scope: This projects a targeting sight into the field of vision at will. The targeting scope will read range to specific objects, speed of movement, bearing and size, as well as providing several types of scope reticule for aligning weapons. When chipped into a "smartgun", the scope will match the targeting sensors of the gun with what you are looking at.

(Right eye) Dartgun: Two shot dartgun with range of 1 meter, highly accurate. Poison dart will penetrate up to Level 3 armor with a lethal dose.

Backstory:
Jeffrey grew up as the son of two corporate executives from Night City. His childhood was fairly uneventful, and he entered a prestigous Night City University upon graduating high school. Rather than following in the footsteps of his parents, he decided to go into Journalism, and he graduated with a degree in that after 4 years. He left college and entered Network News 54 with a deep resolve to change the industry and better society. His journalistic prowess soon earned him prestige and saw him climbing the company ladder, but it was ultimately short lived. After five years in his position, he began going after bigger targets such as Infocomp, SovOil, and Lazarus Group. Hastily, NN54 fired him and saw him blackballed by all the corps out there. On the streets, Jeffrey saw a world more desperate than even his most pessimistic expectations. Poverty ravaged the population, drugs and crime were commonplace, and hate gangs terrorized practically everyone between them all. Jeffrey's idealism had deteriorated since leaving college, but finally experiencing the world below shattered any semblance of it. He searched desperately for a place to call home which soon led to him discovering the JDL (Jewish Defense League), a self defense gang meant to defend against the hate gangs and zeroes terrorizing Jews. Jeffrey, a Jew himself, joined, but he found that the organization was woefully inefficacious. Steeped in the idealism Jeffrey had learned to abandon, the JDL avoided crime and criminal connections at all costs and was thus extremely poor. Jeffrey worked to change this involving the gang in Black Market dealings and the drug market. They weren't going to needlessly hurt anyone, but they'd do what they could to protect the community. His efforts soon found him as the head of the organization.


Personal Weapons:
12mm pistol and a Militech submachine gun (something like an Uzi)

Personal Effects:
NCU Diploma, an old red tie, an award for his work in journalism

Additional information:


---------------------------------------------------------------------------------------------------------------

Booster Gang / Syndicate Sheet.

(Try not to do it too op)



Syndicate/Gang Name: Jewish Defense League



Gang Type: Self-defense gang

Logo: A black shield with a white star of David

Style: Suits and ties

Arsenal: a ton of pistols, some machine guns, a few scoped rifles, tear gas, and an armored van


Ideology: none

Music: none

Involvement: Drug peddling, Arms Dealing, Black Market Dealings



Connections: JDL has a variety of connections in Megacorps mostly consisting of lower level personel. Their primary Corp connections include Militech, NN54, and Mitsubishi-Sugo. They also have a business network spanning dozens of other gangs mostly outside of the city.

Base: Old Downtown compound





ECONOMIC STATUS:

((High, Good Gear, A moderate amount of attention))




Ranks/Numbers:

20 to protect the base and 10 for jobs and whatnot






High Ranking Members:

2

#1

Name: Rebecca Ernst

Relation to Gang Leader: Wife

Gang Position: Right hand woman

Age:27

Gender: Female

Nationality: American



Mugshot: long brown hair, blue eyes, smooth, white skin, small facial features

Exotica: No




Sexuality: Bisexual

Spouse: husband (Jeffrey Ernst)

Personality Evaluation:
Cutthroat, vindictive, occasionally light-hearted

Pet:
None



Likes: Drugs, gun, crime, JDL

Dislikes: Megacorps

Fears: death



Strengths: Agile, Smart

Weaknesses: Weak



#2


Name: Josef Kopinovski

Relation to Gang Leader: Friend

Gang Position: Lieutenant

Age: 33

Gender: Male

Nationality:
Polish


Mugshot: bald head, stubble, caucasian, muscular, scar down right eye

Exotica: No



Sexuality: Heterosexual

Spouse: None

Personality Evaluation:
Stern, passionate, intimidating, loyal

Pet:
None



Likes: Guns, Potatos, JDL,

Dislikes: Hate gangs

Fears: none



Strengths: Strong, meticulous, good leader

Weaknesses: Stiff, slow, unconnected

[/Spoilers]
 
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Arch

Known Poster
#13
((You can write this in 1st or 3rd person, your choice))

DOSSIER, NCPD
NIGHT CITY POLICE DEPARTMENT.
On behalf of IC.


Name: Robyn ''Red'' Danielle.
Mugshot:



Age: 23
Gender: (F)
Nationality: Irish/English

Exotica: No.

Current Residence:
Studio City

Living Arrangement:
Apartment

Sexuality:
Homosexual

Spouse:
None.

Personality Evaluation:
Cheery, Lighthearted, Impulsive.

Pet:
CyberDog: Crimson

Likes: Animals, Technology, fighting, Building and Tinkering
Dislikes: Corporates, Personal restraint
Fears: Growing old, and The Max-Tac PsychoSquad.

Interests/Hobbies:
Tinkering and working on cybernetics.

___________________________________________________________________________________________________________________

PART II
NCPD


Role: Techie
Speech Skill: None..

(you can use 30 points, atleast 1 in every CRIME stat, and don't forget to ad and subtract the skill boost and skill decrease)
C: 5 ( -1 Techie ) = 4
R: 5 ( -1 Techie ) = 4
I: 8 ( +2 Techie ) = 10
M: 8 (+1 Techie ) = 9
E: 4

Weapon Expertise:
Blunt Melee Weapons / Pistols

AUGMENTATIONS:
Right Robotic ''tool kit'' arm, linked to Targeting scope. (containing basic tools, and welder)
Strength Augment.

Depending on the number of augments you'll experience cyber psychosis.
( 1-2 Cyber Psycho level = Low )
( 3-4 Cyber Psycho level = Medium)
( 5 Cyber Psycho level = Medium high)
( 6+ Cyber Psycho level = HIGH! )

CYBEROPTICS: (MAX 2 PER EYE) (also you can choose the colour of the iris etc)
((Both))Anti-dazzle protection: Auto stepdown compensates for harsh sunlight, flares, etc. Never need sunglasses again.
(Very useful during welding)
((Right)) Targeting Scope: This projects a targeting sight into the field of vision at will. The targeting scope will read range to specific objects, speed of movement, bearing and size, as well as providing several types of scope reticule for aligning weapons. When chipped into a "smartgun", the scope will match the targeting sensors of the gun with what you are looking at.
((Left)) Micro/Telescopies: Allows user to see microscopic images or see telescopies equal to a 30X scope.


Backstory:
Born in the ghettos of Old downtown, Robyn never really got to know her parents for long, at the age of 7, they left and Robyn found herself alone, her parents most likely shot or overdosed, in a back alley.

Robyn was placed in foster care in the Upper eastside, her new parents were loving and always stood by her, However being coddled so much meant Robyn often broke the law and attended meetings and underground concerts held by rockerboys and streetscum.

However, Robyn was a natural at most subjects when it came to studying and problem solving, and she did very well in school, although her social behavior was lacking.
Eventually she attended the NCU, studying cybernetics, robotics and weapon technology.

However her social circles was well observed by the Megacorp's background checks, every time she applied for a job, and she remained unemployed for a long time, passing the time doing smaller jobs for the Rockerboys and gangs who wanted cybernetics installed.

Robyn became a well-known underground Ripper-doc (People who install and construct cybernetics and robotics)
Several times however she'd deal with a gang named ''the Scavengers'' A gang who specialized in hunting down people with augments and enchancements, ripping the parts and robotic limbs from the people with them, and used them for themselves or sold them.

Although she greatly disliked the Scavengers they kept her employed, and as a result she expanded her Ripper-doc circles, and eventually formed her own gang, containing Techies, Nomads, and ex TTI Med-Tech employees, they worked a lot on black market weapons, of their own design, and also enchancing and creating cybernetics.

Personal Weapons:
12mm Pistol, Axe-Sledgehammer Combo.

Personal Effects:
Pipewrench, Screwdrivers, Crowbar.

Additional information:
 
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Arch

Known Poster
#14
Syndicate/Gang Name: Studio Rippers

Logo: A skull with a cyberoptic socket.
Style: Atleast one Cybernetic limb, Heavily Armored with Steel and Kevlar.
Arsenal: Melee weapons, Pistols/SMGs, Medic gear.
Ideology: The Studio Rippers, see themselves as a ''discount'' TTI. Serving anyone for the right price.
Music: Rock Music.
Involvement: Street Mercs, Street Doctors, Black Market dealings, Arms dealing.


Connections: Lower ranking employees from Trauma-Team, A wide range of Fixers and Gang members thanks to their ''underground Ripper doc work''

Base: Studio City Warehouse


ECONOMIC STATUS:
((High, Good Gear, A moderate amount of attention))


Ranks/Numbers: 20 Members


High Ranking Members: (Max 6, These does not count in the ''numbers'')
( The Right hand man/woman, and your most trusted soldiers/partners.)
( You can do a full character Sheet for these people as well if you choose, but it isn't necessary.)
Name: Richard Kaine
Relation to Gang Leader: Associate
Gang Position: Co-Founder.
Age: 32
Gender:
(M)
Nationality: American

Mugshot:

Robotic legs from the knee down.
Exotica: No.


Sexuality: Heterosexual.
Spouse: No one.
Personality Evaluation:

Loving, kind, clever.
Pet:
None.

Likes: Robyn, TTI, advanced weaponry, Surgery
Dislikes: Scavengers, Cops and Hate gangs
Fears:
Cyberpsychos, Max-Tac, Lazarus Group, Arasaka, Millitech.

Strengths: ( Agile, Smart, Connected )
Weaknesses: Emotional, weak, fragile.
[/QUOTE]
 
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