SB EXCLUSIVE INTERVIEW: "Kingdom Come: Deliverance" PR/Community Manager Rick Lagnese Talks DLC, RPG Mechanics, Skyrim Comparisons and More

In an interview conducted just days before Kingdom Come: Deliverance's impending February 13th release, Warhorse Studios' head of PR and Community Relations for the U.S., Rick Lagnese, stopped by to chat with about their long awaited, open world, historically accurate Bohemian RPG.

Some of the topics discussed included in depth discussion of the game's RPG mechanics (including how many/what kinds of perks there are, character customization, crime and punishment etc), the story ("history will repeat itself in Kingdom Come Deliverance, but it's up to the player how you get there" says Lagnese), Warhorse's relationship with Deep Silver, and possible post launch DLC.

Listen to the full 45 minute long interview above yourself, and feel free to discuss this interview and the game in our Kingdom Come forum! Also be sure to follow @sxbgang and @4allout on twitter for updates and analysis of Kingdom Come Deliverance!

Written/edited by: @Monte
Ever since the term "Role-playing" had been coined back in the 1980's, there has been a large group of people loving the experience and clamoring for more. From tabletop, to computers, all the way to video games, the role playing experience has changed, warped and evolved. Many releases have claimed to be an "industry game-changer" or have accepted the title of "Skyrim with guns". But either way the fanbase for them has increased, and so has the itch for a real, immersive, role playing experience. Although many have stepped up to the plate, few have been able to handle such a task. Gamers want something real, something challenging, something that hasn't been done in a long time. For many, Kingdom Come: Deliverance has been a promising title. Medieval Europe, sword and shield, it couldn't get much better than this.


The game excites a certain minority who have been mostly ignored by massive AAA developers, Hardcore Gamers. Everything about this game is unique, and it goes against trends set by other RPGs. In Kingdom Come, the world doesn't revolve around the player, unlike Skyrim and Fallout 4, the player revolves around the world. If you don't save someone from getting murdered, that's that. No retries, no fail safes, no try again. The character is dead and remains so until another play through. This in of itself gives a whole new layer of immersion to the game, something Bethesda wouldn't attempt, letting the player fail. It is far too common in modern games that the game holds your hand and babies you through out it. This is to appeal to people who don't play games very often, to try and net more sales. Whenever you die, you'll re-spawn not too far off with more ammo, fail a quest, and you'll start over right where you failed. This has virtually removed any real sense of achievement or victory in a game, because the only way to finish it is to...
5 Reasons You Should Be Excited for Kingdom Come: Deliverance


If you've been browsing around the internet here of late, you've more than likely heard of an up and coming game titled Kingdom Come: Deliverance. If you haven't heard, Kingdom Come is a realistic medieval role-playing game, set in the Holy Roman Empire. Even if you have yet to see any gameplay, that sentence alone should excite you, especially if you're an RPG nerd. The game is chock full of interesting features that should appeal to every player, casual or hardcore. If you're still yet to be convinced, then let me list you 5 reasons why you should be hyped.

Beautiful Visuals


The visuals of Kingdom Come are absolutely stunning. In depth, detailed textures help bring the Kingdom of Bohemia to life. The immersion will be at an all time high with great facial animations, impressive voice acting, and clear, crisp audio. It will on 1080p/30FPS for most systems, but not HDMR, as the engine does not support it. However, this shouldn't lessen the beauty of the world.

An Intriguing Story


Unlike most RPGs, instead of the players creating their own characters, the players take control of Henry, the son of a blacksmith (also unlike most other RPG's, he's not the saviour of the world). He's a bit of a troublemaker around his village, caught throwing droppings...
The Expanding Empire of Xbox
Microsoft is eyeing a major move that would shake up the gaming industry, but what will that be?


With Xbox wanting to revive the ever infamous series of Fable, and directive changes such as Phil Spencer moving up the Microsoft chain of command, it is ever apparent that big change is coming for Microsoft; and thus the industry as a whole. Although it has not been confirmed by the company directly, a Polygon source that is a "very reliable insider for Microsoft", has informed Polygon that Microsoft is looking to expand their hold in the industry. The strategy, as reported by the insider, involves Microsoft buying an already well-known publisher. While Microsoft isn't actively pursuing any companies as of yet, it is certainly eyeballing a few well renowned industry majors.

Gaben to Xbox?

One of which that has been heavily speculated is Valve inc. Valve has remained a PC gaming giant and massive distributor in that industry since the launch of Steam, the dominant PC video game market. Although they have certainly taken a few steps away from developing games, they still have widely loved IPs and franchises such as Left 4 Dead, Counter Strike, Portal, Team Fortress, and the ever awaited Half Life. While they would gain and hopefully develop these IPs, they would also gain an extremely large chunk of the gaming market. Although the probability of the purchase is completely up in the air (and would probably cost Microsoft well over a $1 billion), it will certainly change the industry forever, and split the community in...
Chris Avellone goes into detail on the development of Arkane's Prey reboot, including his specific involvement in its design, his thoughts on review scores, and reveals Prey's wild ending was not actually the original ending.
Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. I first got the chance to interview him last Fall on a range of topics from Fallout and Bethesda, to game design in general which you can read here. With his recent work on Arkane's critically acclaimed sci-fi Action RPG reboot Prey (which I very much enjoyed and is currently my 2017 GOTY), I could not think of anything else I would rather ask Mr. Avellone about for our 3rd go-around. This is not my final interview with him however, as I sent him some other questions about System Shock, Kingmaker, and other projects that will be answered sometime in the near future. We thank Chris for his openness, and please go follow Chris on twitter @ChrisAvellone as well as myself @4allout and SB @sxbgang for updates on future interviews. Chris also may be doing an AMA on-site in the future, so make an account today so you can partake in that and discuss this interview. Enjoy!

Warning: This article contains spoilers about Prey. It can’t be helped.

SB: What was the creative process for Prey like? Did you and lead designer Raphael Colontonio work together on the main narrative or did you work on separate aspects...


Lately it seems we can't go more than a few weeks without some Bethesda related rumor/speculation. This time however, it is coming direct from the horses mouth. In an interview with Tek Syndicate at Pax West, Pete had this to say about Bethesda's 2017 lineup:

"...We have a ton of stuff going on... uh and we even have a game coming out this year that we haven't even told anybody about yet."

The interviewer, who's eyes bulged when Mr. Hines dropped that bombshell, pressed further, asking if it could be one of Bethesda Game Studios' new IP's, but Mr. Hines offered no further info.

There is no indication that this is a BGS project however, and if it is indeed coming before year's end the fact that this huge game has remained completely under wraps this long would be quite incredible after Fallout 4's leaky pre-reveal stage. However there were lots of rumours about "Starfield", the alleged sci-fi RPG in development by BGS, and after it was not revealed at Bethesda's short, lackluster 2017 E3 conference there was speculation that the game may have been pushed back at the last minute. There was also of course the target Game of Thrones "leak" not too long ago although that has been all but debunked. Keep it on SB for all Bethesda related news.

This story will be updated with any further info received

by @Monte
Bethesda: Game of Thrones "Leak" Is It Legit? Most Likely Not.
by @Monte

*obviously fake image*

(UPDATE: Target emailed me a response back, saying after "extensive research and collaboration" that the listing was an "error" and it has since been taken down. I've also learned via gamespot that these target pages can be spoofed, and one was done before for a Rockstar GOT game. So it's looking like this "leak" is likely fake.)

Yesterday, the bethesda community had a spark of excitement as a user on NeoGaf somehow stumbled upon a listing on the international target website for “Bethesda: Game of Thrones”. Naturally, some in the community immediately started hyperventilating that a new BGS game was coming soon, and that it may even be imminently revealed to coincide with Game of Thrones season 7 finale. Obviously, that didn’t happen, and this “leak” is so random and vague that it’s hard to determine if it should be taken serious at all.

Since word of a bethesda related leak is my batsignal, I naturally answered the call to do some investigative journalism. First off, I called customer support. I got on the line with some foreign dude I could hardly understand, and kept redirecting me to GOT products. Since that was going nowhere, I asked to speak to a supervisor. The supervisor was nice and at least had a cursory knowledge of games. For some reason, she could not find the page with the listing even after I gave her the url (in retrospect I should’ve just told her to go on and click the link in the article about it). I was then...
CHRIS AVELLONE INTERVIEW PART 1 (originally posted 10/31/16)


Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. Last fall, I had the chance to send him some questions via email. Chris was gracious enough to give me some good responses. This is Part 1 of that interview and the main topics are Chris' time at Obsidian and his thoughts on Bethesda/Fallout 4. Scroll down for Part 2 which discusses a wide array of topics including New Vegas, quest writing, and South Park: SOT . The long awaited Part 3 which will mainly be discussing Prey will be released sometime in the near future. Stay Tuned!

SB: In an interview with Inside Gaming in 2013, you mentioned that one of the locations you’d like to see a hypothetical new Fallout game from Obsidian be located is New Orleans, Louisiana. Now Obsidian has confirmed that they are working on a “Project Louisiana”. This along with Obsidian’s interest in the location as stated before, along with JE Sawyer tweeting out Lousiana “Field Notes” seems to indicate that Obsidian is working on a game set there. Now, this obviously doesn’t mean it has to be a Fallout game, but what do you think it is about Louisiana and New Orleans from your experiences with Obsidian that makes them want to set a game there?

CA: States have been publicly revealed as codenames for Obsidian projects. I can't reveal what they are actually doing.

So you know, the person who had the idea for New Orleans isn't there any longer (he left many years ago, not long after the mass layoffs), and the last person to publically advocate the desire to do a Fallout game has also departed the studio.

SB: Secondly, was “Project Louisiana” in any sort of development when you...