SB EXCLUSIVE: CHRIS AVELLONE TALKS "PREY"
Chris Avellone goes into detail on the development of Arkane's Prey reboot, including his specific involvement in its design, his thoughts on review scores, and reveals Prey's wild ending was not actually the original ending.
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Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. I first got the chance to interview him last Fall on a range of topics from Fallout and Bethesda, to game design in general which you can read here. With his recent work on Arkane's critically acclaimed sci-fi Action RPG reboot Prey (which I very much enjoyed and is currently my 2017 GOTY), I could not think of anything else I would rather ask Mr. Avellone about for our 3rd go-around. This is not my final interview with him however, as I sent him some other questions about System Shock, Kingmaker, and other projects that will be answered sometime in the near future. We thank Chris for his openness, and please go follow Chris on twitter @ChrisAvellone as well as myself @4allout and SB @sxbgang for updates on future interviews. Chris also may be doing an AMA on-site in the future, so make an account today so you can partake in that and discuss this interview. Enjoy!

Warning: This article contains spoilers about Prey. It can’t be helped.


SB: What was the creative process for Prey like? Did you and lead designer Raphael Colontonio work together on the main narrative or did you work on separate aspects...
BREAKING NEWS: PETE HINES DROPS A POSSIBLE BOMBSHELL OUT OF NOWHERE

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Lately it seems we can't go more than a few weeks without some Bethesda related rumor/speculation. This time however, it is coming direct from the horses mouth. In an interview with Tek Syndicate at Pax West, Pete had this to say about Bethesda's 2017 lineup: https://twitter.com/G27Status/status/905558036240052224

"...We have a ton of stuff going on... uh and we even have a game coming out this year that we haven't even told anybody about yet."

The interviewer, who's eyes bulged when Mr. Hines dropped that bombshell, pressed further, asking if it could be one of Bethesda Game Studios' new IP's, but Mr. Hines offered no further info.

There is no indication that this is a BGS project however, and if it is indeed coming before year's end the fact that this huge game has remained completely under wraps this long would be quite incredible after Fallout 4's leaky pre-reveal stage. However there were lots of rumours about "Starfield", the alleged sci-fi RPG in development by BGS, and after it was not revealed at Bethesda's short, lackluster 2017 E3 conference there was speculation that the game may have been pushed back at the last minute. There was also of course the target Game of Thrones "leak" not too long ago although that has been all but debunked. Keep it on SB for all Bethesda related news.

This story will be updated with any further info received

by @Monte
Bethesda: Game of Thrones "Leak" Is It Legit? Most Likely Not.
by @Monte

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*obviously fake image*


(UPDATE: Target emailed me a response back, saying after "extensive research and collaboration" that the listing was an "error" and it has since been taken down. I've also learned via gamespot that these target pages can be spoofed, and one was done before for a Rockstar GOT game. So it's looking like this "leak" is likely fake.)


Yesterday, the bethesda community had a spark of excitement as a user on NeoGaf somehow stumbled upon a listing on the international target website for “Bethesda: Game of Thrones”. Naturally, some in the community immediately started hyperventilating that a new BGS game was coming soon, and that it may even be imminently revealed to coincide with Game of Thrones season 7 finale. Obviously, that didn’t happen, and this “leak” is so random and vague that it’s hard to determine if it should be taken serious at all.

Since word of a bethesda related leak is my batsignal, I naturally answered the call to do some investigative journalism. First off, I called target.com customer support. I got on the line with some foreign dude I could hardly understand, and kept redirecting me to GOT products. Since that was going nowhere, I asked to speak to a supervisor. The supervisor was nice and at least had a cursory knowledge of games. For some reason, she could not find the page with the listing even after I gave her the url (in retrospect I should’ve just told her to go on Forbes.com and click the link in the article about it). I was then...
CHRIS AVELLONE INTERVIEW PART 1 (originally posted 10/31/16)

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Chris Avellone is a legend in the gaming industry, and has worked on some of the greatest western RPG's of all time like Fallout 2, New Vegas, KOTOR 2, and more. Last fall, I had the chance to send him some questions via email. Chris was gracious enough to give me some good responses. This is Part 1 of that interview and the main topics are Chris' time at Obsidian and his thoughts on Bethesda/Fallout 4. Scroll down for Part 2 which discusses a wide array of topics including New Vegas, quest writing, and South Park: SOT . The long awaited Part 3 which will mainly be discussing Prey will be released sometime in the near future. Stay Tuned!


SB: In an interview with Inside Gaming in 2013, you mentioned that one of the locations you’d like to see a hypothetical new Fallout game from Obsidian be located is New Orleans, Louisiana. Now Obsidian has confirmed that they are working on a “Project Louisiana”. This along with Obsidian’s interest in the location as stated before, along with JE Sawyer tweeting out Lousiana “Field Notes” seems to indicate that Obsidian is working on a game set there. Now, this obviously doesn’t mean it has to be a Fallout game, but what do you think it is about Louisiana and New Orleans from your experiences with Obsidian that makes them want to set a game there?

CA: States have been publicly revealed as codenames for Obsidian projects. I can't reveal what they are actually doing.

So you know, the person who had the idea for New Orleans isn't there any longer (he left many years ago, not long after the mass layoffs), and the last person to publically advocate the desire to do a Fallout game has also departed the studio.

SB: Secondly, was “Project Louisiana” in any sort of development when you...