Where SB writers post their articles. Users may submit their own articles (gaming related only), and if deemed to be of a high enough quality, they will be made official articles. Otherwise they will be moved to the relevant forum.
(Disclaimer: I was invited to play the game on an unfinished (not final) build for a few hours during the recent Xbox Stress Test. NDA prevented me from sharing my impressions until now with the release of the B.E.T.A)
After watching a couple hours or so combined of footage from multiple youtubers/outlets, my hype for Fallout 76 had all but died. The game looked like a janky mess (even by Bethesda standards), and it just seemed like a pointless, disjointed murderfest with painfully mediocre online mechanics and a beyond weird looking real time VATS mechanic. After playing I can confirm that VATS is still weird, but overall the footage shown by those youtubers did not do Fallout 76 and its very atmospheric world justice.
My adventure started off, of course, in Vault 76 itself. After creating my character with the same system used in Fallout 4...
The Misunderstanding of Fallout 76 an Expose on Bethesda’s Marketing
(After getting to play the Fallout 76 Stress Test, I was inspired to write some thoughts on the marketing for this title. Those with superb memories may recall an article of mine with this same title about Fallout 4 in the run up to its 2015 release, although that was a very different situation (you can read an archived version of it right here). Overall I enjoyed my short time with the game, but Bethesda’s NDA is preventing me from elaborating further on my experience. My full impressions of the game itself will be forthcoming once the NDA lifts.)
Since even before its reveal, I’ve struggled to figure out what exactly Fallout 76 is. Is it a Rust inspired cash grab? Is it a traditional Bethesda Game...