Unlike most RPGs where you can create your own unique character, Kingdom Come: Deliverance will have one set, pre-created protagonist, Henry. While it's clear he won't be completely static, it's hard to believe he'll be nearly as dynamic and variable as The Courier in FNV. While this may improve the story-telling quite a bit, it's unlikely it won't come with concessions such as lowered replayability or being forced into a role some of us may not be happy with. Spoiler: My excessively lengthy thoughts There are certainly advantages to a pre-created protagonist. For one, it's incredibly difficult to write an impactful and well-written story when you need to account for the plethora of possible motivations, personalities, and backstories your player might attribute to his or her character. In my opinion, this was one of the many flaws of Skyrim as the dialogue options were incredibly vague and generalized, the responses even moreso, and the story utterly boring, unimpactful, and unemotional. There were likely many different reasons for this, but I believe one of them is that the writers just didn't have the time and expertise necessary to build a story around such a variable protagonist. Even with all of its flaws, Fallout 4 with its more ridged protagonist managed to make me care in a way Skyrim simply couldn't, and I think we can all agree that The Witcher 3 would be a shell of its former self without Geralt. Considering these things, I completely understand why Warhorse chose a pre-created protagonist, and it has potential to shape up into a fantastic story. Despite all of this, I still have my doubts. A pre-created protagonist may help a lot in the story department, but it can also tank replayability. Whether you're playing Fallout 4, Deus Ex: Mankind Divided, or even a game as well done as The Witcher 3, it often feels like you're simply treading old water upon a second or third playthrough because you're playing as the same character with the same personality who will have extremely similar motivations. In contrast, games like Fallout: New Vegas and Skyrim seem to have nearly infinite replayability. This is particularly concerning as the game will apparently have only one ending, but the developers at Warhorse Studios seem to have gone to great length to make sure every playthrough feels fresh with mechanics like time-sensitive quests. In addition, it can also lower immersion as your character oftentimes can't say the things you want him to. Overall, I'm fine with Henry as the protagonist, but I still have concerns. If the story is great and Henry is a well-written protagonist, I'm willing to accept the concessions, but I'm not quite sure yet whether the game will excell in that department. What are your thoughts on this? Are you concerned about a pre-created protagonist in Kingdom Come Deliverance?